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名校购书信息
关键词:
Game Character Design Complete Using 3Ds Max & Photoshop Cs2
书目信息
ISBN:
9781584504191(13位)
中图分类号:
TP3
杜威分类号:
中文译名:
3ds max 与Photoshop CS2 游戏角色制作完全教程
作者:
David Franson
编者:
语种:
English
出版信息
出版社:
Delmar Learning
出版地:
出版年:
2006
版本:
1
版本类型:
原版
丛书题名:
卷期:
文献信息
关键词:
Trades/Technology/Industry/Voc/Graphic Arts
前言:
摘要:
内容简介:
Game Character Design Complete Using 3ds max & Photoshop CS2 teaches everything involved in creating a video game character for popular game engines. The practical techniques explain how to sketch, create, texture, animate, and export a game character.Written for those interested in becoming a game character artist and those who want to expand their existing digital art skills, the book uses a step-by-step tutorial approach. It covers the powerful mesh creation technique of Box Modeling and UV mapping, and it provides a brief introduction to using Right Hemisphere?s Deep UV?, texturing with Photoshop CS, and creating bones and biped installation. There is also important coverage of animation, lip syncing, motion capture, and game engine preparation and export to several of the most popular game engines, including Quake? 3, DOOM? III, Unreal? II, Half-Life? 2, and the Xbox? platform. This is the one book artists need to learn the latest skills and techniques for creating commercial-quality game characters with 3ds max. Includes a companion CD-ROM with available demos, tutorial data and images, free 3D models, and hundreds of texture images.
目次:
附录:
全文链接:
读者对象:
实体信息
页码:
600
装帧:
Paperback
尺寸:
其它形态细节:
其它信息
原价:
USD
49.9500
原版ISBN:
其它ISBN:
图书特色:
书评:
扩展信息
Isbn:
1584504196
issue:
2006JC01
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