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名校购书信息
关键词:
Game Programming in C++ Start to Finish
书目信息
ISBN:
9781584504320(13位)
中图分类号:
TP3
杜威分类号:
中文译名:
C++ 游戏编程完全教程
作者:
Erik Yuzwa
编者:
语种:
English
出版信息
出版社:
Delmar Learning
出版地:
出版年:
2006
版本:
1
版本类型:
原版
丛书题名:
卷期:
文献信息
关键词:
Trades/Technology/Industry/Voc/Graphic Arts
前言:
摘要:
内容简介:
Game Programming in C++: Start to Finish takes current game programming information and filters it down to a practical level for aspiring game developers. The book is written for the hobbyist interested in making their own games, beginning Independent developers interested in starting their own small game company, students, or software developers considering making a transition into the game industry. Throughout the book, programmers work through exercises to build their own complete 3D asteroid game called SuperAsteroidArena. Beginning with engine creation and 3D programming with SDL and OpenGL, the book then moves to animation effects, audio, collision detection, networking, and finalizing the game. A variety of tools are used throughout, including VisualStudio.NET and OpenGL, Paintshop Pro, 3DS max, and the Audacity sound tool. The book does assume an understanding of C/C++ experience and focuses on programming on the Windows platform. The companion CD-ROM includes libraries and tools, including the SDL libraries, trial versions of Paintshop Pro Plus, Audacity, 3D Studio Max 7, InnoSetup, the source code from the book, and the complete game from the book.
目次:
附录:
全文链接:
读者对象:
实体信息
页码:
400
装帧:
Paperback
尺寸:
其它形态细节:
其它信息
原价:
USD
49.9500
原版ISBN:
其它ISBN:
图书特色:
书评:
扩展信息
Isbn:
1584504323
issue:
2006JC01
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